--- === hs._asm.undocumented.spaces === --- --- These functions utilize private API's within the OS X internals, and are known to have unpredictable behavior under Mavericks and Yosemite when "Displays have separate Spaces" is checked under the Mission Control system preferences. --- -- some of the commands can really get you in a bit of a fix, so this file will be mostly wrappers and -- predefined, common actions. local internal = require("hs._asm.undocumented.spaces.internal") local module = {} local screen = require("hs.screen") local window = require("hs.window") local settings = require("hs.settings") local inspect = require("hs.inspect") local application = require("hs.application") -- private variables and methods ----------------------------------------- -- flag is checked to see if certain functions are called from module or from module.raw to prevent doing -- dangerous/unexpected/unknown things unless explicitly enabled local _BE_DANGEROUS_FLAG_ = false local _kMetaTable = {} _kMetaTable._k = {} _kMetaTable.__index = function(obj, key) if _kMetaTable._k[obj] then if _kMetaTable._k[obj][key] then return _kMetaTable._k[obj][key] else for k,v in pairs(_kMetaTable._k[obj]) do if v == key then return k end end end end return nil end _kMetaTable.__newindex = function(obj, key, value) error("attempt to modify a table of constants",2) return nil end _kMetaTable.__pairs = function(obj) return pairs(_kMetaTable._k[obj]) end _kMetaTable.__tostring = function(obj) local result = "" if _kMetaTable._k[obj] then local width = 0 for k,v in pairs(_kMetaTable._k[obj]) do width = width < #k and #k or width end for k,v in pairs(_kMetaTable._k[obj]) do result = result..string.format("%-"..tostring(width).."s %s\n", k, tostring(v)) end else result = "constants table missing" end return result end _kMetaTable.__metatable = _kMetaTable -- go ahead and look, but don't unset this local _makeConstantsTable = function(theTable) local results = setmetatable({}, _kMetaTable) _kMetaTable._k[results] = theTable return results end local reverseWithoutSystemSpaces = function(list) local results = {} for i,v in ipairs(list) do if internal.spaceType(v) ~= internal.types.system then table.insert(results, 1, v) end end return results end local isSpaceSafe = function(spaceID, func) func = func or "undocumented.spaces" if not _BE_DANGEROUS_FLAG_ then local t = internal.spaceType(spaceID) if t ~= internal.types.fullscreen and t ~= internal.types.tiled and t ~= internal.types.user then _BE_DANGEROUS_FLAG_ = false error(func..":must be user-created or fullscreen application space", 3) end end _BE_DANGEROUS_FLAG_ = false return spaceID end local screenMT = hs.getObjectMetatable("hs.screen") local windowMT = hs.getObjectMetatable("hs.window") -- Public interface ------------------------------------------------------ module.types = _makeConstantsTable(internal.types) module.masks = _makeConstantsTable(internal.masks) -- replicate legacy functions --- hs._asm.undocumented.spaces.count() -> number --- Function --- LEGACY: The number of spaces you currently have. --- --- Notes: --- * this function may go away in a future update --- --- * this functions is included for backwards compatibility. It is not recommended because it worked by indexing the spaces ignoring that fullscreen applications are included in the list twice, and only worked with one monitor. Use `hs._asm.undocumented.spaces.query` or `hs._asm.undocumented.spaces.spacesByScreenUUID`. module.count = function() return #reverseWithoutSystemSpaces(module.query(internal.masks.allSpaces)) end --- hs._asm.undocumented.spaces.currentSpace() -> number --- Function --- LEGACY: The index of the space you're currently on, 1-indexed (as usual). --- --- Notes: --- * this function may go away in a future update --- --- * this functions is included for backwards compatibility. It is not recommended because it worked by indexing the spaces, which can be rearranged by the operating system anyways. Use `hs._asm.undocumented.spaces.query` or `hs._asm.undocumented.spaces.spacesByScreenUUID`. module.currentSpace = function() local theSpaces = reverseWithoutSystemSpaces(module.query(internal.masks.allSpaces)) local currentID = internal.query(internal.masks.currentSpaces)[1] for i,v in ipairs(theSpaces) do if v == currentID then return i end end return nil end --- hs._asm.undocumented.spaces.moveToSpace(number) --- Function --- LEGACY: Switches to the space at the given index, 1-indexed (as usual). --- --- Notes: --- * this function may go away in a future update --- --- * this functions is included for backwards compatibility. It is not recommended because it was never really reliable and worked by indexing the spaces, which can be rearranged by the operating system anyways. Use `hs._asm.undocumented.spaces.changeToSpace`. module.moveToSpace = function(whichIndex) local theID = internal.query(internal.masks.allSpaces)[whichIndex] if theID then internal._changeToSpace(theID, false) return true else return false end end --- hs._asm.undocumented.spaces.isAnimating([screen]) -> bool --- Function --- Returns the state of space changing animation for the specified monitor, or for any monitor if no parameter is specified. --- --- Parameters: --- * screen - an optional hs.screen object specifying the specific monitor to check the animation status for. --- --- Returns: --- * a boolean value indicating whether or not a space changing animation is currently active. --- --- Notes: --- * This function can be used in `hs.eventtap` based space changing functions to determine when to release the mouse and key events. --- --- * This function is also added to the `hs.screen` object metatable so that you can check a specific screen's animation status with `hs.screen:spacesAnimating()`. module.isAnimating = function(...) local args = table.pack(...) if args.n == 0 then local isAnimating = false for i,v in ipairs(screen.allScreens()) do isAnimating = isAnimating or internal.screenUUIDisAnimating(internal.UUIDforScreen(v)) end return isAnimating elseif args.n == 1 then return internal.screenUUIDisAnimating(internal.UUIDforScreen(args[1])) else error("isAnimating:invalid argument, none or hs.screen object expected", 2) end end module.spacesByScreenUUID = function(...) local args = table.pack(...) if args.n == 0 or args.n == 1 then local masks = args[1] or internal.masks.allSpaces local theSpaces = module.query(masks) local holding = {} for i,v in ipairs(theSpaces) do local myScreen = internal.spaceScreenUUID(v) or "screenUndefined" if not holding[myScreen] then holding[myScreen] = {} end table.insert(holding[myScreen], v) end return holding else error("spacesByScreenUUID:invalid argument, none or integer expected", 2) end end -- need to make sure its a user accessible space module.changeToSpace = function(...) local args = table.pack(...) if args.n == 1 or args.n == 2 then local spaceID = isSpaceSafe(args[1], "changeToSpace") if type(args[2]) == "boolean" then resetDock = args[2] else resetDock = true end local fromID, uuid = 0, internal.spaceScreenUUID(spaceID) for i, v in ipairs(module.query(internal.masks.currentSpaces)) do if uuid == internal.spaceScreenUUID(v) then fromID = v break end end if fromID == 0 then error("changeToSpace:unable to identify screen for space id "..spaceID, 2) end -- this is where you could do some sort of animation with the transform functions -- may add that in the future internal.disableUpdates() for i,v in ipairs(module.query(internal.masks.currentOSSpaces)) do if internal.spaceScreenUUID(v) == targetUUID then internal.spaceLevel(v, internal.spaceLevel(v) + 1) end end internal.spaceLevel(spaceID, internal.spaceLevel(spaceID) + 1) -- doesn't seem to be necessary, _changeToSpace does it for us, though you would need -- it if you did any animation for the switch -- internal.showSpaces(spaceID) internal._changeToSpace(spaceID) internal.hideSpaces(fromID) internal.spaceLevel(spaceID, internal.spaceLevel(spaceID) - 1) for i,v in ipairs(module.query(internal.masks.currentOSSpaces)) do if internal.spaceScreenUUID(v) == targetUUID then internal.spaceLevel(v, internal.spaceLevel(v) - 1) end end internal.enableUpdates() if resetDock then hs.execute("killall Dock") end else error("changeToSpace:invalid argument, spaceID and optional boolean expected", 2) end return internal.query(internal.masks.currentSpaces) end module.mainScreenUUID = function(...) local UUID = internal.mainScreenUUID(...) if #UUID ~= 36 then -- on one screen machines, it returns "Main" which doesn't work for spaceCreate UUID = internal.spaceScreenUUID(internal.activeSpace()) end return UUID end -- -need a way to determine/specify which screen module.createSpace = function(...) local args = table.pack(...) if args.n <= 2 then local uuid, resetDock if type(args[1]) == "string" then uuid = args[1] else uuid = module.mainScreenUUID() end if type(args[#args]) == "boolean" then resetDock = args[#args] else resetDock = true end local newID = internal.createSpace(uuid) if resetDock then hs.execute("killall Dock") end return newID else error("createSpace:invalid argument, screenUUID and optional boolean expected", 2) end end -- -need to make sure no windows are only there -- -need to make sure its a user window -- ?check for how to do tiled/fullscreen? module.removeSpace = function(...) local args = table.pack(...) if args.n == 1 or args.n == 2 then local _Are_We_Being_Dangerous_ = _BE_DANGEROUS_FLAG_ local spaceID = isSpaceSafe(args[1], "removeSpace") local resetDock if type(args[2]) == "boolean" then resetDock = args[2] else resetDock = true end if internal.spaceType(spaceID) ~= internal.types.user then error("removeSpace:you can only remove user created spaces", 2) end for i,v in ipairs(module.query(internal.masks.currentSpaces)) do if spaceID == v then error("removeSpace:you can't remove one of the currently active spaces", 2) end end local targetUUID = internal.spaceScreenUUID(spaceID) local sameScreenSpaces = module.spacesByScreenUUID()[targetUUID] local userSpacesCount = 0 for i,v in ipairs(sameScreenSpaces) do if internal.spaceType(v) == internal.types.user then userSpacesCount = userSpacesCount + 1 end end if userSpacesCount < 2 then error("removeSpace:there must be at least one user space on each screen", 2) end -- Probably not necessary, with above checks, but if I figure out how to safely -- "remove" fullscreen/tiled spaces, I may remove them for experimenting _BE_DANGEROUS_FLAG_ = _Are_We_Being_Dangerous_ -- check for windows which need to be moved local theWindows = {} for i, v in ipairs(module.allWindowsForSpace(spaceID)) do if v:id() then table.insert(theWindows, v:id()) end end -- get id of screen to move them to local baseID = 0 for i,v in ipairs(module.query(internal.masks.currentSpaces)) do if internal.spaceScreenUUID(v) == targetUUID then baseID = v break end end for i,v in ipairs(theWindows) do -- only add windows that exist in only one place if #internal.windowsOnSpaces(v) == 1 then internal.windowsAddTo(v, baseID) end end internal.windowsRemoveFrom(theWindows, spaceID) internal._removeSpace(spaceID) if resetDock then hs.execute("killall Dock") end else error("removeSpace:invalid argument, spaceID and optional boolean expected", 2) end end module.allWindowsForSpace = function(...) local args = table.pack(...) if args.n == 1 then local ok, spaceID = pcall(isSpaceSafe, args[1], "allWindowsForSpace") if not ok then if internal.spaceName(args[1]) == "dashboard" then spaceID = args[1] else error(spaceID, 2) end end local isCurrent, windowIDs = false, {} for i,v in ipairs(module.query(internal.masks.currentSpaces)) do if v == spaceID then isCurrent = true break end end if isCurrent then windowIDs = window.allWindows() else local targetUUID = internal.spaceScreenUUID(spaceID) local baseID = 0 for i,v in ipairs(module.query(internal.masks.currentSpaces)) do if internal.spaceScreenUUID(v) == targetUUID then baseID = v break end end internal.disableUpdates() for i,v in ipairs(module.query(internal.masks.currentOSSpaces)) do if internal.spaceScreenUUID(v) == targetUUID then internal.spaceLevel(v, internal.spaceLevel(v) + 1) end end internal.spaceLevel(baseID, internal.spaceLevel(baseID) + 1) internal._changeToSpace(spaceID) windowIDs = window.allWindows() internal.hideSpaces(spaceID) internal._changeToSpace(baseID) internal.spaceLevel(baseID, internal.spaceLevel(baseID) - 1) for i,v in ipairs(module.query(internal.masks.currentOSSpaces)) do if internal.spaceScreenUUID(v) == targetUUID then internal.spaceLevel(v, internal.spaceLevel(v) - 1) end end internal.enableUpdates() end local realWindowIDs = {} for i,v in ipairs(windowIDs) do if v:id() then for j,k in ipairs(internal.windowsOnSpaces(v:id())) do if k == spaceID then table.insert(realWindowIDs, v) end end end end windowIDs = realWindowIDs return windowIDs else error("allWindowsForSpace:invalid argument, spaceID expected", 2) end end module.windowOnSpaces = function(...) local args = table.pack(...) if args.n == 1 then windowIDs = internal.windowsOnSpaces(args[1]) return windowIDs else error("windowOnSpaces:invalid argument, windowID expected", 2) end end module.moveWindowToSpace = function(...) local args = table.pack(...) if args.n == 2 then local windowID = args[1] local spaceID = isSpaceSafe(args[2], "moveWindowToSpace") local currentSpaces = internal.windowsOnSpaces(windowID) if #currentSpaces == 0 then error("moveWindowToSpace:no spaceID found for window", 2) elseif #currentSpaces > 1 then error("moveWindowToSpace:window on multiple spaces", 2) end if currentSpaces[1] ~= spaceID then internal.windowsAddTo(windowID, spaceID) internal.windowsRemoveFrom(windowID, currentSpaces[1]) end return internal.windowsOnSpaces(windowID)[1] else error("moveWindowToSpace:invalid argument, windowID and spaceID expected", 2) end end module.layout = function() local results = {} for i,v in ipairs(internal.details()) do local screenID = v["Display Identifier"] if screenID == "Main" then screenID = module.mainScreenUUID() end results[screenID] = {} for j,k in ipairs(v.Spaces) do table.insert(results[screenID], k.ManagedSpaceID) end end return results end module.query = function(...) local args = table.pack(...) if args.n <= 2 then local mask, flatten = internal.masks.allSpaces, true if type(args[1]) == "number" then mask = args[1] end if type(args[#args]) == "boolean" then flatten = args[#args] end local results = internal.query(mask) if not flatten then return results else local userWants, seen = {}, {} for i, v in ipairs(results) do if not seen[v] then seen[v] = true table.insert(userWants, v) end end return userWants end else error("query:invalid argument, mask and optional boolean expected", 2) end end -- map the basic functions to the main module spaceID module.screensHaveSeparateSpaces = internal.screensHaveSeparateSpaces module.activeSpace = internal.activeSpace module.spaceType = internal.spaceType module.spaceName = internal.spaceName module.spaceOwners = internal.spaceOwners module.spaceScreenUUID = internal.spaceScreenUUID -- generate debugging information module.debug = {} module.debug.layout = function(...) return inspect(internal.details(...)) end module.debug.report = function(...) local mask = 7 -- user accessible spaces local _ = table.pack(...)[1] if type(_) == "boolean" and _ then mask = 31 -- I think this gets user and "system" spaces like expose, etc. elseif type(_) == "boolean" then mask = 917519 -- I think this gets *everything*, but it may change as I dig elseif type(_) == "number" then mask = _ -- user specified mask elseif table.pack(...).n ~= 0 then error("debugReport:bad mask type provided, expected number", 2) end local list, report = module.query(mask), "" report = "Screens have separate spaces: "..tostring(internal.screensHaveSeparateSpaces()).."\n".. "Spaces for mask "..string.format("0x%08x", mask)..": "..(inspect(internal.query(mask)):gsub("%s+"," ")).. "\n\n" for i,v in ipairs(list) do report = report..module.debug.spaceInfo(v).."\n" end -- see if mask included any of the users accessible spaces flag if (mask & (1 << 2) ~= 0) then report = report.."\nLayout: "..inspect(internal.details()).."\n" end return report end module.debug.spaceInfo = function(v) local results = "Space: "..v.." ("..inspect(internal.spaceName(v))..")\n".. " Type: "..(module.types[internal.spaceType(v)] and module.types[internal.spaceType(v)] or "-- unknown --") .." ("..internal.spaceType(v)..")\n".. " Level: ".. internal.spaceLevel(v).."\n".. " CompatID: ".. internal.spaceCompatID(v).."\n".. " Screen: ".. inspect(internal.spaceScreenUUID(v)).."\n".. " Shape: "..(inspect(internal.spaceShape(v)):gsub("%s+"," ")).."\n".. " MShape: "..(inspect(internal.spaceManagedShape(v)):gsub("%s+"," ")).."\n".. " Transform: "..(inspect(internal.spaceTransform(v)):gsub("%s+"," ")).."\n".. " Values: "..(inspect(internal.spaceValues(v)):gsub("%s+"," ")).."\n".. " Owners: "..(inspect(internal.spaceOwners(v)):gsub("%s+"," ")).."\n" if #internal.spaceOwners(v) > 0 then local apps = {} for i,v in ipairs(internal.spaceOwners(v)) do table.insert(apps, (application.applicationForPID(v) and application.applicationForPID(v):title() or "n/a")) end results = results.." : "..(inspect(apps):gsub("%s+"," ")).."\n" end return results end -- extend built in modules screenMT.__index.spaces = function(obj) return module.spacesByScreenUUID()[internal.UUIDforScreen(obj)] end screenMT.__index.spacesUUID = internal.UUIDforScreen screenMT.__index.spacesAnimating = function(obj) return internal.screenUUIDisAnimating(internal.UUIDforScreen(obj)) end windowMT.__index.spaces = function(obj) return obj:id() and internal.windowsOnSpaces(obj:id()) or nil end windowMT.__index.spacesMoveTo = function(obj, ...) if obj:id() then module.moveWindowToSpace(obj:id(), ...) return obj end return nil end -- add raw subtable if the user has enabled it if settings.get("_ASMundocumentedSpacesRaw") then module.raw = internal module.raw.changeToSpace = function(...) _BE_DANGEROUS_FLAG_ = true local result = module.changeToSpace(...) _BE_DANGEROUS_FLAG_ = false -- should be already, but just in case return result end module.raw.removeSpace = function(...) _BE_DANGEROUS_FLAG_ = true local result = module.changeToSpace(...) _BE_DANGEROUS_FLAG_ = false -- should be already, but just in case return result end module.raw.allWindowsForSpace = function(...) _BE_DANGEROUS_FLAG_ = true local result = module.allWindowsForSpace(...) _BE_DANGEROUS_FLAG_ = false -- should be already, but just in case return result end end -- Return Module Object -------------------------------------------------- return module