--- === PushToTalk === --- --- Implements push-to-talk and push-to-mute functionality with `fn` key. --- I implemented this after reading Gitlab remote handbook https://about.gitlab.com/handbook/communication/ about Shush utility. --- --- My workflow: --- --- When Zoom starts, PushToTalk automatically changes mic state from `default` --- to `push-to-talk`, so I need to press `fn` key to unmute myself and speak. --- If I need to actively chat in group meeting or it's one-on-one meeting, --- I'm switching to `push-to-mute` state, so mic will be unmute by default and `fn` key mutes it. --- --- PushToTalk has menubar with colorful icons so you can easily see current mic state. --- --- Sample config: `spoon.SpoonInstall:andUse("PushToTalk", {start = true, config = { app_switcher = { ['zoom.us'] = 'push-to-talk' }}})` --- and separate keybinding to toggle states with lambda function `function() spoon.PushToTalk.toggleStates({'push-to-talk', 'release-to-talk'}) end` --- --- Check out my config: https://github.com/skrypka/hammerspoon_config/blob/master/init.lua local obj = {} obj.__index = obj -- Metadata obj.name = "PushToTalk" obj.version = "0.1" obj.author = "Roman Khomenko " obj.homepage = "https://github.com/Hammerspoon/Spoons" obj.license = "MIT - https://opensource.org/licenses/MIT" obj.defaultState = 'unmute' obj.state = obj.defaultState obj.pushed = false --- PushToTalk.app_switcher --- Variable --- Takes mapping from application name to mic state. --- For example this `{ ['zoom.us'] = 'push-to-talk' }` will switch mic to `push-to-talk` state when Zoom app starts. obj.app_switcher = {} --- PushToTalk.detect_on_start --- Variable --- Check running applications when starting PushToTalk. --- Defaults to false for backwards compatibility. With this disabled, PushToTalk will only change state when applications are launched or quit while PushToTalk is already active. Enable this to look through list of running applications when PushToTalk is started. If multiple apps defined in app_switcher are running, it will set state to the first one it encounters. obj.detect_on_start = false local function showState() local device = hs.audiodevice.defaultInputDevice() local muted = false if obj.state == 'unmute' then obj.menubar:setIcon(hs.spoons.resourcePath("speak.pdf")) elseif obj.state == 'mute' then obj.menubar:setIcon(hs.spoons.resourcePath("muted.pdf")) muted = true elseif obj.state == 'push-to-talk' then if obj.pushed then obj.menubar:setIcon(hs.spoons.resourcePath("record.pdf"), false) else obj.menubar:setIcon(hs.spoons.resourcePath("unrecord.pdf")) muted = true end elseif obj.state == 'release-to-talk' then if obj.pushed then obj.menubar:setIcon(hs.spoons.resourcePath("unrecord.pdf")) muted = true else obj.menubar:setIcon(hs.spoons.resourcePath("record.pdf"), false) end end device:setMuted(muted) end function obj.setState(s) obj.state = s showState() end obj.menutable = { { title = "UnMuted", fn = function() obj.setState('unmute') end }, { title = "Muted", fn = function() obj.setState('mute') end }, { title = "Push-to-talk (fn)", fn = function() obj.setState('push-to-talk') end }, { title = "Release-to-talk (fn)", fn = function() obj.setState('release-to-talk') end }, } local function appWatcher(appName, eventType, appObject) local new_app_state = obj.app_switcher[appName]; if (new_app_state) then if (eventType == hs.application.watcher.launching) then obj.setState(new_app_state) elseif (eventType == hs.application.watcher.terminated) then obj.setState(obj.defaultState) end end end local function eventTapWatcher(event) device = hs.audiodevice.defaultInputDevice() if event:getFlags()['fn'] then obj.pushed = true else obj.pushed = false end showState() end local function initialState() local apps = hs.application.runningApplications() for i, app in pairs(apps) do for name, state in pairs(obj.app_switcher) do if app:name() == name then return state end end end return obj.defaultState end --- PushToTalk:init() --- Method --- Initial setup. It's empty currently function obj:init() end --- PushToTalk:init() --- Method --- Starts menu and key watcher function obj:start() self:stop() obj.appWatcher = hs.application.watcher.new(appWatcher) obj.appWatcher:start() obj.eventTapWatcher = hs.eventtap.new({hs.eventtap.event.types.flagsChanged}, eventTapWatcher) obj.eventTapWatcher:start() obj.menubar = hs.menubar.new() obj.menubar:setMenu(obj.menutable) if obj.detect_on_start then obj.state = initialState() end obj.setState(obj.state) end --- PushToTalk:stop() --- Method --- Stops PushToTalk function obj:stop() if obj.appWatcher then obj.appWatcher:stop() end if obj.eventTapWatcher then obj.eventTapWatcher:stop() end if obj.menubar then obj.menubar:delete() end end --- PushToTalk:toggleStates() --- Method --- Cycle states in order --- --- Parameters: --- * states - A array of states to toggle. For example: `{'push-to-talk', 'release-to-talk'}` function obj:toggleStates(states) new_state = states[1] for i, v in pairs(states) do if v == obj.state then new_state = states[(i % #states) + 1] end end obj.setState(new_state) end return obj