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These changes have been submitted as a PR against the main Spoons repository here: https://github.com/Hammerspoon/Spoons/pull/169
170 lines
5.5 KiB
Lua
170 lines
5.5 KiB
Lua
--- === PushToTalk ===
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---
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--- Implements push-to-talk and push-to-mute functionality with `fn` key.
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--- I implemented this after reading Gitlab remote handbook https://about.gitlab.com/handbook/communication/ about Shush utility.
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---
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--- My workflow:
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---
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--- When Zoom starts, PushToTalk automatically changes mic state from `default`
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--- to `push-to-talk`, so I need to press `fn` key to unmute myself and speak.
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--- If I need to actively chat in group meeting or it's one-on-one meeting,
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--- I'm switching to `push-to-mute` state, so mic will be unmute by default and `fn` key mutes it.
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---
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--- PushToTalk has menubar with colorful icons so you can easily see current mic state.
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---
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--- Sample config: `spoon.SpoonInstall:andUse("PushToTalk", {start = true, config = { app_switcher = { ['zoom.us'] = 'push-to-talk' }}})`
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--- and separate keybinding to toggle states with lambda function `function() spoon.PushToTalk.toggleStates({'push-to-talk', 'release-to-talk'}) end`
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---
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--- Check out my config: https://github.com/skrypka/hammerspoon_config/blob/master/init.lua
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local obj = {}
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obj.__index = obj
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-- Metadata
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obj.name = "PushToTalk"
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obj.version = "0.1"
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obj.author = "Roman Khomenko <roman.dowakin@gmail.com>"
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obj.homepage = "https://github.com/Hammerspoon/Spoons"
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obj.license = "MIT - https://opensource.org/licenses/MIT"
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obj.defaultState = 'unmute'
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obj.state = obj.defaultState
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obj.pushed = false
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--- PushToTalk.app_switcher
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--- Variable
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--- Takes mapping from application name to mic state.
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--- For example this `{ ['zoom.us'] = 'push-to-talk' }` will switch mic to `push-to-talk` state when Zoom app starts.
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obj.app_switcher = {}
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--- PushToTalk.detect_on_start
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--- Variable
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--- Check running applications when starting PushToTalk.
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--- Defaults to false for backwards compatibility. With this disabled, PushToTalk will only change state when applications are launched or quit while PushToTalk is already active. Enable this to look through list of running applications when PushToTalk is started. If multiple apps defined in app_switcher are running, it will set state to the first one it encounters.
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obj.detect_on_start = false
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local function showState()
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local device = hs.audiodevice.defaultInputDevice()
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local muted = false
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if obj.state == 'unmute' then
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obj.menubar:setIcon(hs.spoons.resourcePath("speak.pdf"))
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elseif obj.state == 'mute' then
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obj.menubar:setIcon(hs.spoons.resourcePath("muted.pdf"))
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muted = true
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elseif obj.state == 'push-to-talk' then
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if obj.pushed then
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obj.menubar:setIcon(hs.spoons.resourcePath("record.pdf"), false)
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else
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obj.menubar:setIcon(hs.spoons.resourcePath("unrecord.pdf"))
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muted = true
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end
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elseif obj.state == 'release-to-talk' then
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if obj.pushed then
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obj.menubar:setIcon(hs.spoons.resourcePath("unrecord.pdf"))
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muted = true
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else
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obj.menubar:setIcon(hs.spoons.resourcePath("record.pdf"), false)
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end
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end
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device:setMuted(muted)
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end
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function obj.setState(s)
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obj.state = s
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showState()
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end
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obj.menutable = {
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{ title = "UnMuted", fn = function() obj.setState('unmute') end },
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{ title = "Muted", fn = function() obj.setState('mute') end },
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{ title = "Push-to-talk (fn)", fn = function() obj.setState('push-to-talk') end },
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{ title = "Release-to-talk (fn)", fn = function() obj.setState('release-to-talk') end },
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}
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local function appWatcher(appName, eventType, appObject)
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local new_app_state = obj.app_switcher[appName];
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if (new_app_state) then
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if (eventType == hs.application.watcher.launching) then
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obj.setState(new_app_state)
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elseif (eventType == hs.application.watcher.terminated) then
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obj.setState(obj.defaultState)
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end
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end
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end
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local function eventTapWatcher(event)
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device = hs.audiodevice.defaultInputDevice()
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if event:getFlags()['fn'] then
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obj.pushed = true
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else
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obj.pushed = false
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end
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showState()
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end
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local function initialState()
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local apps = hs.application.runningApplications()
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for i, app in pairs(apps) do
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for name, state in pairs(obj.app_switcher) do
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if app:name() == name then
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return state
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end
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end
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end
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return obj.defaultState
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end
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--- PushToTalk:init()
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--- Method
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--- Initial setup. It's empty currently
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function obj:init()
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end
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--- PushToTalk:init()
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--- Method
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--- Starts menu and key watcher
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function obj:start()
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self:stop()
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obj.appWatcher = hs.application.watcher.new(appWatcher)
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obj.appWatcher:start()
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obj.eventTapWatcher = hs.eventtap.new({hs.eventtap.event.types.flagsChanged}, eventTapWatcher)
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obj.eventTapWatcher:start()
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obj.menubar = hs.menubar.new()
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obj.menubar:setMenu(obj.menutable)
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if obj.detect_on_start then obj.state = initialState() end
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obj.setState(obj.state)
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end
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--- PushToTalk:stop()
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--- Method
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--- Stops PushToTalk
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function obj:stop()
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if obj.appWatcher then obj.appWatcher:stop() end
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if obj.eventTapWatcher then obj.eventTapWatcher:stop() end
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if obj.menubar then obj.menubar:delete() end
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end
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--- PushToTalk:toggleStates()
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--- Method
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--- Cycle states in order
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---
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--- Parameters:
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--- * states - A array of states to toggle. For example: `{'push-to-talk', 'release-to-talk'}`
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function obj:toggleStates(states)
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new_state = states[1]
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for i, v in pairs(states) do
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if v == obj.state then
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new_state = states[(i % #states) + 1]
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end
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end
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obj.setState(new_state)
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end
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return obj
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