Files
dotfiles/hammerspoon/Spoons/PushToTalk.spoon/init.lua
Jim Myhrberg 2ff0508f13 Update PushToTalk spoon to check list of apps when starting
These changes have been submitted as a PR against the main Spoons
repository here: https://github.com/Hammerspoon/Spoons/pull/169
2020-05-06 20:40:19 +01:00

170 lines
5.5 KiB
Lua

--- === PushToTalk ===
---
--- Implements push-to-talk and push-to-mute functionality with `fn` key.
--- I implemented this after reading Gitlab remote handbook https://about.gitlab.com/handbook/communication/ about Shush utility.
---
--- My workflow:
---
--- When Zoom starts, PushToTalk automatically changes mic state from `default`
--- to `push-to-talk`, so I need to press `fn` key to unmute myself and speak.
--- If I need to actively chat in group meeting or it's one-on-one meeting,
--- I'm switching to `push-to-mute` state, so mic will be unmute by default and `fn` key mutes it.
---
--- PushToTalk has menubar with colorful icons so you can easily see current mic state.
---
--- Sample config: `spoon.SpoonInstall:andUse("PushToTalk", {start = true, config = { app_switcher = { ['zoom.us'] = 'push-to-talk' }}})`
--- and separate keybinding to toggle states with lambda function `function() spoon.PushToTalk.toggleStates({'push-to-talk', 'release-to-talk'}) end`
---
--- Check out my config: https://github.com/skrypka/hammerspoon_config/blob/master/init.lua
local obj = {}
obj.__index = obj
-- Metadata
obj.name = "PushToTalk"
obj.version = "0.1"
obj.author = "Roman Khomenko <roman.dowakin@gmail.com>"
obj.homepage = "https://github.com/Hammerspoon/Spoons"
obj.license = "MIT - https://opensource.org/licenses/MIT"
obj.defaultState = 'unmute'
obj.state = obj.defaultState
obj.pushed = false
--- PushToTalk.app_switcher
--- Variable
--- Takes mapping from application name to mic state.
--- For example this `{ ['zoom.us'] = 'push-to-talk' }` will switch mic to `push-to-talk` state when Zoom app starts.
obj.app_switcher = {}
--- PushToTalk.detect_on_start
--- Variable
--- Check running applications when starting PushToTalk.
--- Defaults to false for backwards compatibility. With this disabled, PushToTalk will only change state when applications are launched or quit while PushToTalk is already active. Enable this to look through list of running applications when PushToTalk is started. If multiple apps defined in app_switcher are running, it will set state to the first one it encounters.
obj.detect_on_start = false
local function showState()
local device = hs.audiodevice.defaultInputDevice()
local muted = false
if obj.state == 'unmute' then
obj.menubar:setIcon(hs.spoons.resourcePath("speak.pdf"))
elseif obj.state == 'mute' then
obj.menubar:setIcon(hs.spoons.resourcePath("muted.pdf"))
muted = true
elseif obj.state == 'push-to-talk' then
if obj.pushed then
obj.menubar:setIcon(hs.spoons.resourcePath("record.pdf"), false)
else
obj.menubar:setIcon(hs.spoons.resourcePath("unrecord.pdf"))
muted = true
end
elseif obj.state == 'release-to-talk' then
if obj.pushed then
obj.menubar:setIcon(hs.spoons.resourcePath("unrecord.pdf"))
muted = true
else
obj.menubar:setIcon(hs.spoons.resourcePath("record.pdf"), false)
end
end
device:setMuted(muted)
end
function obj.setState(s)
obj.state = s
showState()
end
obj.menutable = {
{ title = "UnMuted", fn = function() obj.setState('unmute') end },
{ title = "Muted", fn = function() obj.setState('mute') end },
{ title = "Push-to-talk (fn)", fn = function() obj.setState('push-to-talk') end },
{ title = "Release-to-talk (fn)", fn = function() obj.setState('release-to-talk') end },
}
local function appWatcher(appName, eventType, appObject)
local new_app_state = obj.app_switcher[appName];
if (new_app_state) then
if (eventType == hs.application.watcher.launching) then
obj.setState(new_app_state)
elseif (eventType == hs.application.watcher.terminated) then
obj.setState(obj.defaultState)
end
end
end
local function eventTapWatcher(event)
device = hs.audiodevice.defaultInputDevice()
if event:getFlags()['fn'] then
obj.pushed = true
else
obj.pushed = false
end
showState()
end
local function initialState()
local apps = hs.application.runningApplications()
for i, app in pairs(apps) do
for name, state in pairs(obj.app_switcher) do
if app:name() == name then
return state
end
end
end
return obj.defaultState
end
--- PushToTalk:init()
--- Method
--- Initial setup. It's empty currently
function obj:init()
end
--- PushToTalk:init()
--- Method
--- Starts menu and key watcher
function obj:start()
self:stop()
obj.appWatcher = hs.application.watcher.new(appWatcher)
obj.appWatcher:start()
obj.eventTapWatcher = hs.eventtap.new({hs.eventtap.event.types.flagsChanged}, eventTapWatcher)
obj.eventTapWatcher:start()
obj.menubar = hs.menubar.new()
obj.menubar:setMenu(obj.menutable)
if obj.detect_on_start then obj.state = initialState() end
obj.setState(obj.state)
end
--- PushToTalk:stop()
--- Method
--- Stops PushToTalk
function obj:stop()
if obj.appWatcher then obj.appWatcher:stop() end
if obj.eventTapWatcher then obj.eventTapWatcher:stop() end
if obj.menubar then obj.menubar:delete() end
end
--- PushToTalk:toggleStates()
--- Method
--- Cycle states in order
---
--- Parameters:
--- * states - A array of states to toggle. For example: `{'push-to-talk', 'release-to-talk'}`
function obj:toggleStates(states)
new_state = states[1]
for i, v in pairs(states) do
if v == obj.state then
new_state = states[(i % #states) + 1]
end
end
obj.setState(new_state)
end
return obj